In my previous tutorial Shoot Out Stars with the Stardust Particle Engine, I explained the basic workflow of Stardust. This time, we’ll take things further and examine a couple of techniques for creating true 3D particle effects!
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In my previous tutorial Shoot Out Stars with the Stardust Particle Engine, I explained the basic workflow of Stardust. This time, we’ll take things further and examine a couple of techniques for creating true 3D particle effects!
(Continue)
To tie in with our Papervision3D Essentials giveaway, today’s tutorial also features a PV3D theme.
This two-part tutorial will show you how to get started with the Papervision3D engine, then how to make your creation jump out of the screen using an anaglyph effect in combination with 3D spectacles.
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In this tutorial I’ll walk you through building a 3D compute spectrum. We’ll use Away3D for the 3D Engine and make use of a sample song from the Envato asset library.
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In this tutorial we’ll build a box which we can throw dice into. To do this we’ll use Away3D as the 3D engine and Jiglib as the physics engine. Let’s get stuck in..
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We’re going to create a cube in the Adobe Flash (or Flex) environment using the Away3D engine. We’ll choose the necessary texture and superimpose it onto the cube’s faces. We’ll also make the cube rotate and rule the scene via a camera.
Let’s get stuck in..
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